For GBJAM 9. Maze game where the stages are randomly generated.

Pick one of two characters each with different abilities.

B (z) attack. A (x) Special when meter is filled. START(enter) pause. D-PAD(arrows) move.

Go to an Abandoned thieves den to get the treasure left behind, but now it is overrun with serpents and bats.

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Interesting, how did you create the game?

Was inspired by a nes game called "Trog" where you can punch the enemies chasing you, also exit appearing when all collectables are gotten. Add that to some rogue-like mechanics(random level generation).

Used the Godot engine for development.